Current patch: 0.5.4b
Change history (2 entries)

Passive Skill Tree Explained

The four node types

The tree is built from four tiers of node, each a step up in power and scarcity:

Attribute highways

Three rings of attribute nodes circle the tree at increasing distance from center, forming what the community calls “attribute highways” — they double as efficient travel paths between distant parts of the tree as well as your source of Strength, Dexterity, and Intelligence. Each class starts in the attribute quadrant matching its archetype, and the starting nodes around it are almost always relevant no matter what you end up building.

Respeccing

Removing an allocated node costs Gold, and the cost rises as your character levels — talk to The Hooded One (or Doryani) in town to do it. You don’t have to refund your entire tree to adjust a few nodes; individual passives can be refunded one at a time. Note that jewels need to be removed from their sockets first if you want to mass-refund everything at once.

Practical planning advice

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