Patch: 0.5.4b · updated 2026-07-09

Zarokh, the Temporal Boss Guide

Pinnacle Boss Recommended Level 75

Phase Breakdown

  1. Phase 1: Standard Assault
    TriggerFight start
    MechanicZarokh fires slow-moving projectile orbs and a larger slowing orb, spawns 8 portals that periodically fire more orbs, and periodically teleports to the arena center to spawn time-mines before channeling a rotating lightning cone (Temporal Tendrils) that sweeps counter-clockwise.
    CounterAlmost all of his damage is physical and projectile-based, so armour and body-blocking trivialize most of it. Minions, totems, and ice walls can eat his projectile volleys for you. Stay closer to him for the lightning channel, it's easier to dodge at close range depending on trap placement.
  2. Phase 2: Time Stop
    TriggerAround 60-75% health
    MechanicZarokh vanishes and the arena center begins to glow. Walking into it starts a timer and spawns hourglasses around the arena that you must collect before a stacking slow effect freezes you entirely. Failing to collect them all in time is an instant kill.
    CounterPlan your collection route before you step into the glowing center, loop the outer ring first, then cut through the middle for stragglers. Use one movement skill per gap rather than burning them all early. 30-35% movement speed on boots is close to mandatory for this phase specifically.

Most Common Deaths

Full Fight Guide

Full Fight Guide

Zarokh, the Temporal is the final boss of the Trial of the Sekhemas, encountered at the end of its fourth floor. A Djinn Barya of at least Area Level 75 with “Number of Trials: 4” is required to reach this version of the fight, which is also what grants your last two Ascendancy points.

Unlike most Atlas pinnacle fights, this isn’t a race against a health bar so much as a survival gauntlet against your own Honour — a separate resource pool based on your Life and Energy Shield that can’t be refilled with flasks, only through Artifacts, Boons, and Shrines found during the run. Hitting zero Honour fails the trial outright, so the fight rewards avoiding damage far more than raw tankiness or clear speed.

Preparation matters more than your build

Because Zarokh’s kit is almost entirely physical projectiles, any class can clear this fight with the right relic setup — your specific Ascendancy and skills matter far less here than capping Honour Resistance at 75% (which quarters incoming Honour damage), stacking movement speed, and understanding the room mechanics leading up to the boss. If you’re attempting the 4-floor version for the first time, run the easier 3-floor (Level 60+) version first to build up relic slots and resistances rather than walking in cold.

Notable Drops